Wednesday, February 20, 2008

Call of the Pharaoh - MWC 2008 winner



Mobile World Congress 2008 is over and winners are announced. Winner in best mobile game category are Call of the Pharaoh by Cellufun and My Hangman by Glu Mobile. Here is description of Call of the Pharaoh.

"Call of the Pharaoh is modelled after viral pyramid schemes, so the game was designed using a pyramid scheme algorithm and, in an effort to follow the pattern, was then made about being a pharaoh and building a pyramid. By requiring recruitment and cooperation, the game drives viral exposure and traffic. Call of the Pharaoh is compelling and innovative because it engages the entire community of Cellufun users and requires participation and communication from all parties in order for any one gamer to advance to a next level. The community aspect and pyramid scheme design of this game help it stand out from the rest."

 
Posted by flanture at 21:49:13 | Permanent Link | Comments (2) |

Tuesday, February 05, 2008

Learning Flash Cartoon Animations

Beside highly popular flash games, smaller amount of flash platform cake goes to flash cartoons. They exploit funny, bizzare and popular themes like thisBritney Spears flash cartoon from FlashCartoons.org and many others. Authors of flash cartoons are very often flash dev beginners and enhusiastics, but this doesn't always have to be the case.

Some learning help comes from huge number of blogs out there, but also as traditional learning tool from books (yes, real books!). One of those books is Flash Cartoon Animation by Tim Jones, Barry J Kelly, Allan S Rosson and David Wolfe. With this book you can learn how to effectively plan an animation project, how to put together storyboards, how to create elegant character libraries, how to set up your .fla file, ready for animation to commence, how to make more efficient use of your time with plugins, where to find good plugins, and how to create your own, how to animate, frame by frame, or using tweens, why After Effects can be better than Flash for some tasks, effective After Effects
Techniques, such as camera mechanics and how to make Flash not look like Flash.

 


 Here is Contents of the book:

Chapter 1 The Project Plan
Chapter 2 Character Libraries
Chapter 3 StoryBoards and Animatics
Chapter 4 Setting Up Your FLA
Chapter 5 Plug-ins and Extensions
Chapter 6 Frame by Frame Animations
Chapter 7 Animating With Tweens
Chapter 8 Animation Special Effects
Chapter 9 Why Use After Effects?
Chapter 10 After Effects and Camera Mechanics
Chapter 11 Making Flash Not Look Like Flash
Chapter 12 Tips and Tricks

book details...


Posted by flanture at 15:05:23 | Permanent Link | Comments (0) |