Wednesday, June 25, 2008

WoW accounts marketplace

For fanatic gamers, earning some cold hard cash is never far away. One way of doing it is to create a game and sell it. You can also publish it online for free, make it extremely popular and earn from advertisement on game page. If programming is not your style, another option is to buy game from some greenhorn developer for few bucks, make it popular, etc. Off course I’m not talking about World of Warcraft here, I’m talking about easy to create, addictive to play small Flash games. Check Kongregate and you will easily find bunch of young developers ready to sell you their own creations for $50 - $200 bucks.

There is another option to cash it out. You may earn few bucks by playing games. Specially, you may earn few bucks by playing already mentioned World of Warcraft. Did you know there exists WoW accounts marketplace where you can buy or sell your wow account? BuyMMOAccounts.com Incorporated are legitimate company based in Calgary, Canada. They claim 95% success rate of accounts trade. You can use PayPal to make transaction.



However, selling and buying WoW accounts is against the TOS of game owners, Blizzard Entertainment®. How BuyMMOAccounts is legitimate is something beyond the reach for Flanture. You have been warned.

Wherever there is a product, even a virtual one like WoW account, marketplace will always find its way to exist.

Posted by flanture at 14:45:43 | Permanent Link | Comments (0) |

Thursday, June 19, 2008

Flash Player Forever

Classic UFO game, with 80's atmosphere comes from PlayerForever.




PlayerForever is small enthusiastic team who loves good games and flash games development.




Posted by flanture at 15:19:11 | Permanent Link | Comments (0) |

Friday, June 13, 2008

Adding mc speed using Numeric Stepper component

In previous example, our hero has constant speed set to 2. Speed is defined inside doTween function, as 6th parameter for xT and yT tweens. Off course, this speed doesn’t have to be constant at all. We will use Numeric Stepper component just to show how to change speed parameter. Instance of Numeric Stepper is "step". We change mentioned parameter from "2" to "step.value".

download hero_v2 source file.

 


When making a game, we will not use Numeric Stepper, but we can change hero speed in this way in relation to health or game level or whatever.

Posted by flanture at 14:51:07 | Permanent Link | Comments (0) |

Wednesday, June 11, 2008

Character elastic movement


Flash game characters doesn’t have to move only in standard way, press left arrow key to move left, right arrow key to move right, space to jump etc. In this new flash game, main character (hero) will move differently. Hero will be dragable and on click, he will perform elastic move. Start position and destination position will be symmetrical in relation to Stage center. Enemy can be destroyed only if mouse is not pressed, otherwise, hero health will decrease.

Now, code. First we import related classes:

import mx.transitions.Tween;
import mx.transitions.easing.*;

We need to define simple onPress, onReleaseOutside and onRelease methods for movie clip of our hero, mcHero. Method onRelease has two functions, findSimPoint() and doTween(). It is obvious that findSimPoint() calculates symmetrical point of hero x and y in relation to Stage center. DoTween(), well, performs the tween! Code comes with comments.


Download hero.fla




Posted by flanture at 15:48:03 | Permanent Link | Comments (0) |